Equality
Move supports two equality operations ==
and !=
Operations
Syntax | Operation | Description |
---|---|---|
== | equal | Returns true if the two operands have the same value, false otherwise |
!= | not equal | Returns true if the two operands have different values, false otherwise |
Typing
Both the equal (==
) and not-equal (!=
) operations only work if both operands are the same type
script {
fun example() {
0 == 0; // `true`
1u128 == 2u128; // `false`
b"hello" != x"00"; // `true`
}
}
Equality and non-equality also work over user defined types!
module 0x42::example {
struct S has copy, drop { f: u64, s: vector<u8> }
fun always_true(): bool {
let s = S { f: 0, s: b"" };
// parens are not needed but added for clarity in this example
(copy s) == s
}
fun always_false(): bool {
let s = S { f: 0, s: b"" };
// parens are not needed but added for clarity in this example
(copy s) != s
}
}
If the operands have different types, there is a type checking error
script {
fun example() {
1u8 == 1u128; // ERROR!
// ^^^^^ expected an argument of type 'u8'
b"" != 0; // ERROR!
// ^ expected an argument of type 'vector<u8>'
}
}
Typing with references
When comparing references, the type of the reference (immutable or mutable) does
not matter. This means that you can compare an immutable &
reference with a mutable one &mut
of
the same underlying type.
script {
fun example() {
let i = &0;
let m = &mut 1;
i == m; // `false`
m == i; // `false`
m == m; // `true`
i == i; // `true`
}
}
The above is equivalent to applying an explicit freeze to each mutable reference where needed
script {
fun example() {
let i = &0;
let m = &mut 1;
i == freeze(m); // `false`
freeze(m) == i; // `false`
m == m; // `true`
i == i; // `true`
}
}
But again, the underlying type must be the same type
script {
fun example() {
let i = &0;
let s = &b"";
i == s; // ERROR!
// ^ expected an argument of type '&u64'
}
}
Restrictions
Both ==
and !=
consume the value when comparing them. As a result, the type system enforces that
the type must have drop
. Recall that without the
drop
ability, ownership must be transferred by the end of the function, and such
values can only be explicitly destroyed within their declaring module. If these were used directly
with either equality ==
or non-equality !=
, the value would be destroyed which would break
drop
ability safety guarantees!
module 0x42::example {
struct Coin has store { value: u64 }
fun invalid(c1: Coin, c2: Coin) {
c1 == c2 // ERROR!
// ^^ ^^ These resources would be destroyed!
}
}
But, a programmer can always borrow the value first instead of directly comparing the value, and
reference types have the drop
ability. For example
module 0x42::example {
struct Coin has store { value: u64 }
fun swap_if_equal(c1: Coin, c2: Coin): (Coin, Coin) {
let are_equal = &c1 == &c2; // valid
if (are_equal) (c2, c1) else (c1, c2)
}
}
Avoid Extra Copies
While a programmer can compare any value whose type has drop
, a programmer
should often compare by reference to avoid expensive copies.
script {
fun example() {
let v1: vector<u8> = function_that_returns_vector();
let v2: vector<u8> = function_that_returns_vector();
assert!(copy v1 == copy v2, 42);
// ^^^^ ^^^^
use_two_vectors(v1, v2);
let s1: Foo = function_that_returns_large_struct();
let s2: Foo = function_that_returns_large_struct();
assert!(copy s1 == copy s2, 42);
// ^^^^ ^^^^
use_two_foos(s1, s2);
}
}
This code is perfectly acceptable (assuming Foo
has drop
), just not efficient.
The highlighted copies can be removed and replaced with borrows
script {
fun example() {
let v1: vector<u8> = function_that_returns_vector();
let v2: vector<u8> = function_that_returns_vector();
assert!(&v1 == &v2, 42);
// ^ ^
use_two_vectors(v1, v2);
let s1: Foo = function_that_returns_large_struct();
let s2: Foo = function_that_returns_large_struct();
assert!(&s1 == &s2, 42);
// ^ ^
use_two_foos(s1, s2);
}
}
The efficiency of the ==
itself remains the same, but the copy
s are removed and thus the program
is more efficient.